Super Smash Bros Melee Jpn Isometric Exercises

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Super Smash Bros. Melee Two years later the series kicked things up a notch with the Gamecube version of the brawler. It's got more than double the number of characters you can play as, nearly 30 different stages, and a bunch of single player modes where you can hone your skills for the next time you take on your friends. Icicle Mountain - Super Smash Bros. Melee; King Sandybutt's Maze - Banjo-Kazooie; Champion of Destruction - Super Paper Mario; White House - Cory in the House; Knight of Fire - Xenogears; Title Theme - Super Mario World; City of Color (Vocal Mix) - Splatoon; Battle Against a Weird Opponent (Beta Mix) - EarthBound; Battle Against The Masked Man - MOTHER 3.

  1. Super Smash Bros Melee Jpn Isometric Exercises Pdf
Posted by1 year ago

Today I figured out a solo practice exercise I think has some merit and is easy to do. I don't know if this is useful for people who are really good, but for people who still benefit from grinding out punish vs various CPU levels and practising ledgedash and aerials from the ledge, I think it's more interesting than doing normal reps.

Super smash bros melee pc

Howto:

Stocks 99, timer 4mins or so.

Super Smash Bros Melee Jpn Isometric Exercises Pdf

Pick a stage and CPU you're interested in working on punish with, e.g. ICs, or spacies on FD for marth.

Pick some ledge option, like ledgedash or upair onto stage or whatever you want to improve.

The goal is to do as many of the ledge option as possible, but you must alternate between sides of the stage each rep, and if you SD, you have to kill the CPU again before your reps count towards your score.

Why:

Grinding one specific thing over and over again is a good way to get the muscle memory for a motion down. It's also boring as all hell after you do it 50 times. (I don't mean this about labbing out situations though, since investigation is more stimulating.) And being bored is not good for your brain's ability to remember things and how to do them. It's also really tiresome keeping track of your success rate, and measuring your progress is a big deal in training successfully.

So this is a compound exercise that involves a few different skills:

  • Moving quickly from one side of the stage to the other.

  • Ledgework.

  • Punish game on CPUs. (This is helpful only insofaras they behave in ways that are transferable to humans.)

  • Working under pressure to spontaneously hit tech. (To a certain extent, for players of a certain level.)

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You can also extend it such that you have to take a particular route across the stage, mix up your ledge options, kill the CPU in a specific way, kill between ledge contacts, etc.

Conclusion:

So yeah, this is what I've been doing today. It's been the most effective way I've found to practice the tech I'm currently working on and avoid getting frustrated. Let me know what you think, and if you try it, post your settings and score!

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